Jack Monahan Concept Artist + Designer 217.369.5411 www.gausswerks.com jack.h.monahan@gmail.com _______________________ PROFESSIONAL EXPERIENCE Darkest of Days - Lead Level Designer 8monkey Labs (2007 - 2009) • Personally built 70% (14/20) of game levels from planning through sculpting, scripting, dialog, set dressing • Set best practices and coordinated efforts of three other level designers • Designed and standardized mission introduction, objectives, and portal exits • Concepted the White Room, Mother, Opposition Agents, Portal effect, various props • Designed and directed implementation of player HUD • Scripted, captured and edited 5 trailers for the game Havok/Intel demos - Concept Artist Fritzstudio (2004 - 2006) • Contract for character, prop, and environment concepts for Havok and Intel feature demos Various projects - Concept Artist Liquid Development (Feb - July 2004, June - Oct 2005) • Contract for vehicle designs for NCSoft's Auto Assault • Contract for character orthos for Flagship Studio's Hellgate • Contract to design all vehicles for unannounced vehicular combat game SSX 3 - Concept Artist Electronic Arts Canada (May 2003) • Contract for SSX 3 player character design GMax tutorials - Concept Artist Discreet (July 2001) • Contract for character and prop designs featured in GMax tutorials ________ SOFTWARE • Habitat (Darkest of Days level editor), Hammer, UnrealEd • Photoshop, Painter, 3DSMax, Modo, Premiere ______ SKILLS • Develop from short brief to fully polished level • Pipeline integration/building 3D mockups to work closely with environment artists • Design documentation, player flow maps • Strong verbal, written, and visual communication • Conduct brainstorming and pitch sessions professionally • Experience as concept artist aids crafting dramatic reveals and vistas • Open-environment/outdoor layouts and terrain sculpting • Large-scale (~75 AI) self-perpetuating battle sequence scripting • Passionate and professional about conducting rigorous playtesting _________ EDUCATION University of Notre Dame, Indiana (2000 - 2004) • Bachelor's Degree in Industrial Design